skybirdgas.blogg.se

N64 emulator for mac # 3 – wx mupen64plus
N64 emulator for mac # 3 – wx mupen64plus







n64 emulator for mac # 3 – wx mupen64plus
  1. #N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS HOW TO#
  2. #N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS CODE#
  3. #N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS PS3#

Running the emulator after clicking these does nothing special. Clicking "Select" for the drop box and choosing a state makes it revert back to "Select." Clicking Save/Load do nothing. Once I close the emulator, however, everything I tried to do while it was running will happen all too quickly. Pressing anything on it (including the traffic lights) and using key commands result in doing absolutely nothing. Running the emulator with your launcher prevents me from using the launcher's UI in any way. I can save/load native Mupen states using the keyboard while running the emulator with the shell and with your launcher, no problems there. I cannot load Project 64 states no matter what I try. Some people here may have known this, but I wanted to post it anyway for those who may be doing searches, lurking, etc. Now when you load either of these, the logos should appear correctly in the Finder and the Dock (much better than the basic "Application" icon OS X uses). In the Resources folder, replace "icon.icns" with the logo of your choice, and rename that to icon.icns. Change that to Mupen64Plus or whatever you want the app's name to be in the menu bar. In the ist file, go to where it says "CFBundleName." Right underneath you should see mupen64plus. You can also change the name so it doesn't appear as "mupen64plus" in the menu bar. Highlight the icon on the top left and press ⌘V to paste. You can then go to the app whose icon you want to apply that to, highlight it, then press ⌘I to bring up the "Get Info" window. What I did was open the icon file, then chose "Select All" and pressed ⌘C to copy. I couldn't get the icon to appear just like that. Put the logo and cartridge icons in the Resources folder. Wherever it shows the version number "1.5" you can go ahead and change that to 1.99.3. Paste the ist file in the Contents folder, then open it with TextEdit. Then go to the newer Mupen64Plus (1.99.3) and open its package contents. What you do is grab the ist file from version 1.5 and copy it (choose the app and click "Show Package Contents" to find it), as well as the "mupen64cart.icns" file. Here it is for those who want it: Mupen64Plus Icon I like the logo from version 1.5 so I used that, except I got a much higher resolution image of it (512x512) so that it appears nice if you view it with Quick Look.

#N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS HOW TO#

I've figured out how to change the logos of the SpeedofMac launcher and the console UI app. I tried "$*" too, and I got the same thing.Įdit: Because my posts need to be longer. I've edited the plugin files to change the $1 to "$1" which lets me run games with spaces when I put the path in quotations, but not with additional settings. I was also wondering why games with spaces in the file name don't load in the shell after a command such as "-fullscreen". After closing the game, the effects of clicking them appear quickly (still doing nothing).

n64 emulator for mac # 3 – wx mupen64plus

Clicking save or load does nothing but show the visual button press, and clicking them while running a game does nothing at all. If I clicked "Select" and choose a state, it always reverts back to the word Select. I'm trying this while running Mupen from the shell, and pressing F7 to load the state.Īlso, I might as well say that while using SpeedofMac's front-end, I couldn't get save states working at all. I tried different things (unzipping the file, changing extensions, etc.) but I couldn't get it to load.

#N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS CODE#

New feature: cheat code support New feature: Keyboard shortcuts for Core commands are now user-configurable New feature: can load/save PJ64 state files Major code cleanup Removed many dependencies to simplify porting to other platforms Use XDG directory convention for file locations on Unix bugfixes: several different crashes and game incompatibilities, including collision problems in Banjo-Tooie bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field) Left stick and right stick use axis inputs (you'll have to figure these out), and "digital pad" uses buttons 0, 1, 2, and 3.

n64 emulator for mac # 3 – wx mupen64plus n64 emulator for mac # 3 – wx mupen64plus

If you're interested in using the 64 pad, you'll have to switch the stick mode. I didn't configure the pad since most 64 games don't use it (or they use it for minor things).

#N64 EMULATOR FOR MAC # 3 – WX MUPEN64PLUS PS3#

Those buttons are for the 360 version of course, but the PS3 one will work as well. The controls for this setup (TE stick left, N64 right):









N64 emulator for mac # 3 – wx mupen64plus